Texas Instruments 的 Quickstart Codesourcery Tools 规格书

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Stellaris® Development and Evaluation Kits for
Sourcery CodeBench™ Development Tools
This Quickstart shows you how to install the Sourcery CodeBench™, compile
StellarisWare®, and flash/debug an application using the Sourcery CodeBench IDE and
GDB. The Stellaris Development and Evaluation boards can function as either a complete
evaluation target or as a debugger interface to any external Stellaris device.
Requirements
You have a PC with a USB interface, running Microsoft® Windows 2000, XP, Vista, or
Windows 7.
You have the Stellaris Evaluation Kit Documentation and Software CD or the standalone
Sourcery CodeBench CD found in the Development Kit.
If you are using a command line interface, you must have an installed command-line
environment that includes make and the other associated utilities described in the
StellarisWare User’s Guide. The UnxUtils package is included on the kit CD.
CAUTION: There is a known electrical issue with the FT2232 device that is used in the
on-board In Circuit Debug Interface (ICDI). Some USB hubs can cause the device to
misbehave, with symptoms ranging from failed enumeration to corrupt data transfers. If you
experience trouble when using the on-board ICDI, try connecting the USB cable directly to
one of the USB ports on your PC or laptop.
Sourcery CodeBench™
This quickstart shows you how to install the Sourcery CodeBench tools and how to build and
run an example application on your Stellaris Development or Evaluation board.
NOTE: The GDB stub included with Sourcery CodeBench is a 30-day time-limited
evaluation version. For long-term use, you must purchase a license from CodeSourcery.
Step 1: Install UnxUtils (if necessary)
If you want to perform builds using the command line rather than the Integrated Development
Environment and your PC does not already have a Unix-like command line available, you can
install the UnxUtils package found on the Evaluation Kit Documentation and Software CD.
1. On the Evaluation Kit Documentation and Software CD, navigate to the Tools tab and
click the UnxUtils link in the center of the page. On the Development Kit CD, this is
located on the Software tab.
NOTE: If you are navigating the CD using Windows Explorer (or a similar
application), go to the Tools\UnxUtils directory.
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Download the .zip file to your PC and extract the contents to your “C:\” drive. You
now have a “bin” and “usr” directory under “C:\”.
2. Make sure that you have “C:\usr\local\wbin” and “C:\bin” in your path. To do this,
right-click on My Computer and select Properties. Select the Advanced tab and click
the Environment Variables button. Scroll down in the System variables box to see the
Path variable. Double-click on Path and add “C:\bin; C:\user\local\wbin;” to the
beginning of the string.
3. Open a command-prompt (shell) window by clicking on the sh.exe file located in
“C:\bin.” Type “which make” to verify that Windows is looking at the correct version
of make. You should see this:
MYPC# which make
c:/usr/local/wbin/make
NOTE: It is a good idea to create a shortcut to sh.exe and place it somewhere
convenient (like your desktop).
Step 2: Install Sourcery CodeBench
1. Insert the Evaluation Kit Documentation and Software CD into the CD-ROM drive of
your PC. Navigate to the Tools section of the CD and click on the CodeSourcery logo
to run the installer. Depending on your web browser, you may be able to run the
installer directly from the CD or you may have to download it to your PC first.
NOTE: If you are installing manually, click on the sourceryg++-4.x-xx-arm-
stellaris-eabi.exe file in the “Tools\CodeSourcery” directory of the CD.
2. Follow the instructions detailed in the installer until it indicates that the installation is
complete.
3. Once installation is complete, you must register with CodeSourcery to obtain an
evaluation license. To do so, start the Sourcery CodeBench IDE. You will be
prompted with the Sourcery CodeBench License Installation window.
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4. If you already have a license for the Sourcery CodeBench tools, select “Install a
license file you already have,” click “Next” and follow the instructions. If you do not
have a license file, you must visit the CodeSourcery web site to register and request an
evaluation license key. You can reach this web site by making sure that “Obtain a
license automatically” is selected before clicking “Next” twice then clicking the
“Sourcery G++ Portal” link on the “Obtain License” screen.
5. Once you have obtained a license key, use the “Back” button to return to the screen
shown above, then select “Install a license file you already have” and proceed as
directed.
If you encounter any difficulties during the Sourcery CodeBench installation procedure, or
would like to learn more about the Sourcery CodeBench IDE, further documentation on the
subject can be found in the CodeSourcery installation directory at
CodeSourcery\share\doc\sourceryg++-arm-stellaris-eabi. Chapter two of CodeSourcery’s
getting started guide goes into further detail concerning the installation and configuration
process.
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Step 3: Install the StellarisWare Package
A full set of C-based peripheral drivers is provided, covering all peripherals and functionality
of the Stellaris devices. The StellarisWare package includes various example applications
with project files for all major tool vendors that support Stellaris, including CodeSourcery.
To install StellarisWare, follow these steps:
1. Navigate to the Tools tab on the Evaluation Kit Documentation and Software CD or
the Software tab on the Development Kit Documentation and Software CD.
NOTE: If you are navigating the CD using Windows Explorer (or a similar
application), go to the Tools\StellarisWare directory.
2. Click on the 'Install' link next in the StellarisWare section (under Tools) of the CD and
run the StellarisWare installer. If you prefer to manually install StellarisWare, the
installer is a self-extracting zip file that is located in the Tools/StellarisWare directory.
You can use a zip file extraction utility such as WinZip to manually extract the
contents.
3. To view the StellarisWare documentation, navigate to the installation directory and
click the StellarisWare User’s Guide PDF file.
Building and Debugging the Software
There are two ways to build and debug software in the Sourcery CodeBench environment: a
command line interface and an Eclipse-based Integrated Development Environment (IDE). To
use the command line interface, follow these steps after installing Sourcery CodeBench and
StellarisWare. To use the IDE interface, see Building using the Integrated Development
Environment on page 6.
Building using the command line
After installing UnxUtils, Sourcery CodeBench, and StellarisWare, you may choose to build
and debug the software from a command line by following these steps.
Step 1: Building the Driver Library with GCC
For all examples, the UnxUtils package is used as the command-line interface.
1. Using your command-line utility (shell), navigate to the StellarisWare directory. For
this example, assume that StellarisWare was extracted to C:\StellarisWare.
MYPC# cd C:/StellarisWare
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2. Type make to build the StellarisWare and software examples:
MYPC# make
3. You see the compiler going through the build process for each file and build the output
files (*.axf and *.bin).
Step 2: Running GDB
The GDB stub is installed with the Sourcery CodeBench tools and is located in the
“CodeSourcery\Sourcery G++\bin” directory (which is installed to C:\Program Files by
default).
In this example, the “Hello” example from “StellarisWare\ev-lm3s811\hello” is loaded into
flash, although there is a “Hello” example for all Stellaris boards.
1. To run GDB, open a shell window and navigate to the ev-lm3s811\hello\gcc directory
of StellarisWare. Again, assume that StellarisWare is located at C:\StellarisWare.
MYPC# cd C:/StellarisWare/boards/ev-lm3s811/hello/gcc
2. Now, type arm-stellaris-eabi-gdb hello.axf (this assumes that you have
already built the examples as described in Step 4). After pressing Enter, you see:
MYPC# arm-stellaris-eabi-gdb hello.axf
GNU gdb (Sourcery G++ x.x-xx) x.x.xx.xxxxxxxxx-cvs
Copyright (C) 2007 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and
you are welcome to change it and/or distribute copies of it under
certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for
details.
This GDB was configured as "--host=i686-mingw32 --target=arm-
stellaris-eabi".
(gdb)
3. GDB is now running. To connect to the board, type target extended-remote | arm-
stellaris-eabi-sprite armusb:?speed=2 <target>, where <target> should be
replaced with the Stellaris device on the board. For this example, <target> is
replaced with lm3s811. A full list of the supported target strings can be found in the
Sourcery CodeBench installation directory at CodeSourcery\share\doc\sourceryg++-
arm-stellaris-eabi\html\getting-started\sec-sprite-supported-boards.html. You see the
following after pressing Enter:
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(gdb) target extended-remote | arm-stellaris-eabi-sprite
armusb:?speed=2 lm3s811
Remote debugging using | arm-stellaris-eabi-sprite armusb:?speed=2
lm3s811
4. To download hello.axf to the flash, simply type load. You see something similar to
this after pressing Enter:
(gdb) load
Loading section .text, size 0xxxx lma 0x0
Loading section .data, size 0xxxx lma 0xxxxx
Start address 0xxxx, load size xxxx
Transfer rate: xxxx KB/sec, xxx bytes/write.
5. Now that the image has been loaded into flash, the application can be restarted by
typing continue. You should see the words “Hello World!” on the LCD panel once
the application begins executing.
(gdb) continue
Continuing.
If you encounter any difficulties when working with the Sourcery CodeBench command line
debugger, further documentation on the subject can be found in the Sourcery CodeBench
installation directory at CodeSourcery\share\doc\sourceryg++-arm-stellaris-eabi. Section 5.3
and chapter 7 of Sourcery CodeBench’s getting started guide goes into further detail about
running applications via gdb.
Step 3: Simplifying GDB Commands
It is possible (and easy) to simplify the commands that you send GDB by defining custom
commands in a .gdbinit file and placing it in your $HOME directory. To find out where
$HOME is, type “echo $HOME” in a shell window. For Windows XP users, the directory is
“C:\Documents and Settings\<user name>” by default.
An example of a command to include in your .gdbinit file is “connect.” This command
replaces the complex command string described in Step 5, item 3. As an example, after
starting GDB, typing “connect” would have the same effect as typing “target extended-remote
| arm-stellaris-eabi-sprite –s 2 –f lmi.dll stdio.”
Building using the Integrated Development Environment
UnxUtils is not required for building and debugging in the IDE. Follow the steps below to use
the IDE. To use the command line interface, see Building using the command line on page 4.
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Step 1: Start the Sourcery CodeBench IDE
Start the IDE using the shortcut found under Start/All Programs/CodeSourcery/Sourcery
CodeBench for Stellaris EABI/Sourcery CodeBench IDE. You will be presented with the
following dialog box. Enter the path in which you want Sourcery CodeBench to store the
source files for the project that you will import in the following steps.
If you check the box marked, “Use this as the default and do not ask again,” this workspace
opens each time you start the IDE in future.
Click “OK” to proceed. If you see the License Installation screen, obtain a license for the
toolchain by following the instructions given earlier in this document.
Step 2: Import the StellarisWare release for your board
Select “File/Import…” from the Sourcery CodeBench IDE menu, then highlight
“StellarisWare Project” in the “Import” dialog which appears.
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Click “Next” and browse to the directory containing the StellarisWare release for your board.
If you installed StellarisWare in the default directory, this file structure appears under
C:\StellarisWare\boards\<board name>. Select the file named “<board>.sgxw,” then click
“Open.” The following example assumes that you are importing the ek-lm3s9b90 examples
but the same procedure applies to all other StellarisWare releases.
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Press the “Finish” button to start importing the project files into your workspace. Once the
files are imported, the IDE builds each of the libraries and example applications.
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Step 3: Flash and debug an example application
Once the imported examples have finished building, they may be downloaded to the target
board for debugging.
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Point to the example application you wish to download and click the right mouse button to
show a context menu. From this menu select “Debug As…” then select “C/C++ Application”
from the menu which pops up. The application downloads to your board and is ready for
debugging.
At this point, you may see a dialog box asking whether you want to switch to the debug
perspective (or view). Select “Yes” and, optionally, check the box indicating that you wish the
switch to be automatic in the future. When the image download is complete, you should see a
screen similar to the following:
The icons on the top edge of the debug pane (in the top left of the window in this example)
can be used to start and stop program execution.
When execution completes or you terminate the debug session using the stop button (the red
rectangle), you can switch back to the editor perspective by selecting “Window/Open
Perspective…/C/C++…” from the IDE menu.
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Creating a New Project
Once you have gone through the StellarisWare example applications, you may want to create
your own project to start development. While you can always start with an existing, simple
project, sometimes you may want to start fresh.
To add a new project to your workspace (assuming you’re still using the example described
above), go to File > New > C Project.
The tool prompts you with a dialog box asking for the type of project you want to create.
We’ll focus on the executable project types for this example. In the Executable menu, select
“Empty Project” and name it.
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Clicking on the Next button takes you to a dialog box that lets you select the device you’re
using. Choose the device from the Board menu, or keep the default Stellaris option.
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The project that is created will be empty, so you will need to do a few things such as add
source files, setup include paths, and set up the debug interface. Let’s go through these step
by step.
Adding Source Files:
For a basic project, you’ll need to create a main function. In this example, you’ll create a
main file using the Sourcery CodeBench templates. To create the main file, right click on the
project and select New > File From Template. In the dialog box that pops up, type “main.c”
in the File Name field, and then click the Finish button. Make sure the correct project is
selected in the project browser, otherwise the file will not be added to your project. Notice
that the file is added to my_project.
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In the end, the project should look like this:
In the main.c file, add a simple main function.
Adding Include Paths, Libraries and Output:
The tool has many options, but the basic set up must include the hooks to StellarisWare,
primarily the Driver Library (driverlib). To get to the project options dialog, right click the
project and select Properties. Expand the C/C++ Build menu and select the Settings item.
First, add the appropriate include paths. In the Tool Settings tab, click on the Includes item,
located inside the Sourcery CodeBench C Compiler section. To the right, there is a box that
says Include paths. To add a new path, click the small icon with the green “+”.
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A window pops up to browse for the new path. Click on the “Workspace…” button to browse
through your existing workspace. When the workspace browser appears, expand the
“driverlib” project and select the Release folder.
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Repeat this process two more times, adding the “inc” project and your working project (in this
case “my_project” to the include paths.
Next you’ll add a pointer to the StellarisWare Driver Library. Select the Libraries item under
Sourcery CodeBench C Linker. Again, to add a new item, click the little icon with the green
“+”. In the Libraries field, type the name of the Driver Library to match the project that was
included in the previous step. For this example, our Driver Library project was named
driverlib-cm4f, so we simply type driver-cm4f in the Libraries field.
In the Library search path, again point the tool to the driverlib\Release directory, just like you
did for the C include paths.
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The last step is to tell the tool how to format the output executable. The default configuration
generates an output file in ELF format, but without an extension. To change it to an AXF file,
go to the Build Artifact tab and type “axf” in the Artifact extension box.
Now you’ll be able to build your project.
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Adding a Debug Configuration:
Before debugging the application, you must create a debug configuration. To do this, right
click on the project and select Debug As > Debug Configurations…
In the dialog box that appears, simply double click on the Sourcery CodeBench Debug item,
and the tool automatically creates a new debug configuration for you (the new configuration
is called “my_project Debug”.
After applying the changes, click on the Debug button. From there, follow the steps described
earlier in this document about using the debugger.
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Conclusion
You have now installed GCC, built the StellarisWare package, and flashed the device using
either GDB or the Sourcery CodeBench IDE. To learn more about using GDB commands,
type “help”. You will see a list of expandable help topics. For example, typing “help data”
lists the commands available for doing data operations.
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Copyright © 2006–2011 Texas Instruments, Inc. All rights reserved. Stellaris and StellarisWare are registered trademarks of
Texas Instruments. ARM and Thumb are registered trademarks, and Cortex is a trademark of ARM Limited. Other names
and brands may be claimed as the property of others.
Texas Instruments
108 Wild Basin Rd., Suite 350
Austin, TX 78746
http://www.ti.com/stellaris
Rev. 2.2 11/9/2011
References
The following references are included on the Stellaris Evaluation Kit Documentation and
Software CD and are also available for download at www.ti.com/stellaris:
Stellaris Evaluation Kit User's Manual
StellarisWare Software, Order Number SW-LM3S
StellarisWare Peripheral Driver Library User’s Guide, Order Number SW-DRL-UG
In addition, the following website may be useful:
Sourcery CodeBench website at http://www.mentor.com/embedded-software/sourcery-
tools/sourcery-codebench/
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